Friday, 26 October 2012

Development Diary Day 8

Once again, it's Friday! I am starting to understand, that my posts are being posted on Friday's only.

That's because this week was quite dull and empty. And yes, we finally met the client. And yes, he ripped the project apart.

Even I did a combo meter working last week, there was no point writing about it, because I was waiting for the client. The great thing is, he told us many things he wanted to see in a game. The bad thing, I had to rip most of the project apart. On the other hand, I got a chance to re-write all the files and make them cleaner. I know it's a wrong thing, especially when we talk about programmers. We always want to make something better when it was. But what we actually do, is more errors and bugs. It's paradoxical, I know.

So, this week I started changing the game core. You should remember, I wrote about passing boxes. They are gone now. I wrote about distance and points meter - they are gone. Right now, there are three boxes, or human poses, which work as buttons. Each pose has its own number. Choose the right pose, choose the right answer, move to the next equation. Would you like to know, what is so innovative in this game? Yes, it's Kinect. It won't be used this semester, but the game is being made for it.

It's fun to write code and make everything work, although sometimes it is quite depressing. I don't like ripping the project apart. However, it's industry. It's meant to be like that. One day you are working on FPS, next day you are making RTS out of it and so on... doh!

Have a nice weekend. I hope next week gonna be much better then previous one.

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